OGG Wasteland Looters | Dynamic Scavenger Encounters
Bring your apocalyptic or survival RedM server to life with dangerous, unscripted human threats. OGG Wasteland Looters is a fully optimized, immersive dynamic encounter system designed to make towns and wilderness areas feel genuinely perilous.
🌟 Key Features
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Dynamic Town & Zone Spawns: Automatically spawns hostile scavenger groups dynamically as players approach designated frontier towns and zones (Strawberry, Rhodes, Blackwater, Armadillo, Tumbleweed).
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Aggressive Combat AI: Equipped with advanced combat attributes, custom weapons (Repeaters, Navy Revolvers, Double-Barreled Shotguns), and built-in hostility against both players and zombies.
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Immersive Looting System: Defeated scavengers can be searched using a custom crouch-inspect animation, rewarding players with survival items like ammunition, water, bandages, and rare components based on fully configurable drop rates.
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Zero Invisible NPC Bugs: Engineered with strict network ID broadcasting and forced native rendering to ensure every scavenger instantly renders and syncs flawlessly for all players on the server.
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Smart Clean-up & Despawn: Automatically manages entity memory by cleaning up distant zones and handling corpse despawn timers efficiently.
⚙️ Technical Details & Configuration
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Framework: Fully compatible with VORP Core and VORP Inventory.
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Performance: Optimized with clean loop intervals and 0.00ms resmon usage while idle.
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Fully Configurable: Easily customize spawn distances, group sizes, encounter percentages, scavenger models, weapon pools, and detailed loot tables inside a completely open
config.luafile.
🛠️ Dependencies
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vorp_core
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vorp_inventory
(Note: Client and server core files are secured via Cfx.re Escrow, while the config file remains fully open and customizable.)