OGG Fish Traps | Dynamic Auto-Angling & Bait Ecosystem
Enhance your RedM survival and fishing economy with a fully interactive, deployable fish trap framework. OGG Fish Traps allows players to craft or obtain fish traps, set them up dynamically in bodies of water, bait them with various types of bait, and automatically catch fish over time straight into their inventory.
🌟 Key Features
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Dynamic Water Placement & Props: Players can deploy traps directly into water sources. The script automatically performs ground and water checks to ensure realistic alignment.
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Comprehensive Bait Ecosystem: Features multiple distinct bait types (ranging from bread, corn, and cheese to specialized lures and dragonflies), each tailored to catch specific species of fish (from small bluegills and perch to large muskies, northern pikes, and sturgeons).
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Automatic Inventory Catching: Active traps process cycles automatically based on configurable intervals, catching fish directly into the owner's inventory with randomized yields.
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Trap Durability & Wear: Traps feature a built-in durability system that tracks successful catches, eventually breaking after extensive overuse.
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Smart Auto-Packing: If a trap runs out of bait during its cycles, it automatically packs itself back up and returns to the player's inventory.
⚙️ Technical Details & Configuration
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Framework Compatibility: Fully integrated with VORP Core, VORP Inventory, VORP Menu, and progressBars.
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Performance: Optimized background loops with clean synchronization across all clients.
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Fully Configurable: Easily modify catch intervals, global success chances, player trap limits, durability thresholds, bait manuals, and individual catch tables inside an open
config.luafile.
🛠️ Dependencies
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vorp_core
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vorp_inventory
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vorp_menu
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progressBars
(Note: Client and server core files are secured via Cfx.re Escrow, while the configuration file remains fully open and customizable.)